Castle Defend Keepmaster
Your keep stands at the centre of a muddy bailey, and the enemy is coming — from all four sides.
Each wave brings harder, faster attackers. Between assaults, you plan: lay stone walls to funnel the horde, raise archer towers to thin the ranks, dig moats to slow the advance, and station barracks soldiers to plug the gaps. Build
An Armoury on the motte and your archers hit harder. Raise a Great Hall and your keep heals faster between waves.
Resources matter. Timber, stone, and iron trickle in from resource nodes you plant across the bailey — spend them wisely on upgrades, or hoard them for the Great Hall you'll desperately need by wave ten.
Every placement decision counts. A wall in the wrong place creates a fatal choke point for your defenders. A moat bought too early wastes a token you needed for a tower. And if the attackers ever reach the keep, you'll feel every hit on the HP bar.
Simple to learn, increasingly brutal to survive. How many waves can you hold?
| Status | On hold |
| Platforms | HTML5 |
| Author | beekeeping |
| Genre | Strategy |
| Made with | Godot |
| Tags | Tower Defense |
| Content | No generative AI was used |
Development log
- V0.2 Beta60 days ago






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